Results 1 to 8 of 8

Thread: MAKING OF "INTERIOR SCENE" by Matheus Passos

  1. #1

    MAKING OF "INTERIOR SCENE" by Matheus Passos

    OFFICE M+M
    By: Matheus Passos

    http://www.facebook.com/pages/Matheu...60861987272562


    Hello you, first I want to thank you for reading about my method of work. I sincerely hope that this reading can help you with your work. This is my first tutorial, I ask your forgiveness for my English. : D
    My name is Matheus Passos, I'm from Brazil, a lover of architecture 3D visualization. you can find some of my work for my blog http://matheus3d.wordpress.com/ and soon http://www.matheuspassos.com/
    Note: I am in favor of using all the resources Vray .. I feel that works with all standard tools Vray has a greater compatibility.

    INSPIRATION
    Work is an office where the focus was to use the library of models in ModelPLUS, you can find the same models, visit: http://www.modelplusmodel.com/free.html , I want to thank the great work ModelPLUS. I wanted to show the extent of its models and its quality for our scenes.

    I know you can find this a very crowded scene, but this was the purpose.

    Light



    I used the system IBL (Image-Based Lighting), as main light you can study it more for: http://www.spot3d.com/vray/help/150S...les_lights.htm

    Within the VrayDome, I used an HDRI

    I link to VrayDome + VRaySun, Peter Guthrie method

    In windows, 2 Vrayligth used to help in lighting
    the light fixtures, 3 VrayIES I used to give a charm to the scene and assist in the Light


    CAM
    I use VRayPhysicalCamera has the same features of a real camera.
    There are not many secrets, I just played around with color balance to make the light as neutral.
    I decided to directly generate the DOF of the camera with her, I lowered the value of the F-number and controlled the entry of light into Shutter Speed.


    MATERIALS
    Floor
    I used the Script CG Source floor wooden : http://www.cg-source.com/
    For wood floor material, I used the plugin Multitexture of CG Source , to speed up my work, I used the same maps with the addition of Color Correction to generate Madasa Reflection, Bump and Glossiness




    FREEZER





    RENDERING:
    Here are the GI settings used






    I hope you enjoyed the tutorial.

    RESULT FINAL



    At: Matheus Passos: D


    FACEBOOK: http://www.facebook.com/pages/Matheu...60861987272562
    Last edited by mpassos; 02-14-2012 at 06:01 PM. Reason: adding content

  2. #2
    Senior Member Dollmaker's Avatar
    Join Date
    Apr 2011
    Posts
    190
    Its great.. thanks for taking time to write about it

  3. #3
    Member blalank's Avatar
    Join Date
    May 2011
    Location
    Indonesia
    Posts
    32
    nice... thank you...

  4. #4
    Junior Member Maajid's Avatar
    Join Date
    Feb 2012
    Posts
    22
    Thank you !!! i will try your vray dome light info on my scene... !!!! it seems interesting !!!

  5. #5

  6. #6

    Great Work

    The work done by you is really appreciable. The way you work is really good. I have also visited your site modelplusmodel.com, the way you have designed coca cola is like it?s in real.

  7. #7

  8. #8

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •