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Thread: Wooden house

  1. #1

    Wooden house

    Hi everyone! I Just wanted to share my recent practice render.Comments and critics are welcome so I can improve my future works.I used evermotion models and Igrass on my scene. Thanks

    workflow: 3ds max, vray and photoshop
    here's the link of higher resolutions
    http://img32.imageshack.us/img32/9356/mainfinal.jpg
    http://img204.imageshack.us/img204/3696/view2p.jpg
    http://img341.imageshack.us/img341/7016/closeupc.jpg
    Attached Thumbnails Attached Thumbnails view_2.jpg‎   main_final.jpg‎   close_up.jpg‎  

  2. #2
    Junior Member Eugene's Avatar
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    Nice pic. I like it.
    What tree did you used? They are realy good. Can you tell more about how you dispace them?
    I see displesement on the bark. What hardware did you used?

  3. #3
    Senior Member RolandB's Avatar
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    Yes nice pics ! Really nice vegetation (you have to tell how you did the mushrooms !) and lighting.
    I'm not fan of the car, in this case we are in the nature and it's not essential to show it i think.
    Congrat anyway.
    Roland

  4. #4
    Quote Originally Posted by Eugene View Post
    Nice pic. I like it.
    What tree did you used? They are realy good. Can you tell more about how you dispace them?
    I see displesement on the bark. What hardware did you used?
    I used evermotion model vol 58 for the trees, converted to vray proxy and scattered them using advance painter script on the area which is visible to my cam. Regarding on the bark I didn't use displacement on them I just used the model as it is because vray displacement don't work on proxies.

  5. #5
    Quote Originally Posted by RolandB View Post
    Yes nice pics ! Really nice vegetation (you have to tell how you did the mushrooms !) and lighting.
    I'm not fan of the car, in this case we are in the nature and it's not essential to show it i think.
    Congrat anyway.
    Roland
    thank you roland, mushrooms were made from hemisphere and converted to editable poly. I deleted the lower polygons,moved the vertices randomly to make the mushroom looks deformed and I added shell and turbosmooth modifier.The stem of the mushroom are renderable spline. after that I attached the objects to make it into single entity. And scattered it using advance painter script.

    I used vray sun + vray sky for the lighting.I just put the built-in trees in Max to make it cast shadows

  6. #6
    Junior Member alexndr's Avatar
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    very nice, I love it

  7. #7
    Senior Member RolandB's Avatar
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    Thanks a lot for these precisions jaff_cray, it helps !

  8. #8
    Member PEPOT's Avatar
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    Hey Jaff!!
    congratz man. Love your work dude!!!!

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