» Maya LT – Animation software for mobile game developers

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Published on 31.08.2013 at 12:09am

Autodesk® released Maya LT™ – a game modeling and animation software for indie and mobile game developers. This product is based on the well-known Maya® software. Maya LT provides efficient workflows and a streamlined toolset for modeling, creating materials, lighting, baking textures, and animating.

Features:

  • Familiar game modeling software – get a powerful and familiar game modeling tool for creating and editing characters, props, and environments.
    sfamiliar
    – create characters, props, levels, and sue high-re/low-res polygon workflows in unlimited scene sizes. Export objects or selections up to 25 000 polygons in the FBX format to game engines such as Unity 3D or Unreal.
    – Polygonal, NURBS, and subdivision surface modeling tools.
    Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
    -Bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.
    – True soft selection and soft modification.
    – Transfer of UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies.
    – Nonlinear deformation modifiers: bend, taper/flare, squash, twist, wave, lattice.
  • Model material tools – use a familiar and intuitive toolset to help create, edit, and adjust game model materials.
    smodel material
    – ShadeFX, a real-time, node-based shader editor enables the rapid creation of shaders that match the target game engine without manual coding, and simplifies the porting of shaders between Microsoft® DirectX® 11 and OpenGL® environments.
    – Advanced game material effects: crack-free tessellation, vector displacement maps, translucence, reflections, and image-based lighting.
    – Workflow for creative texturing: UV creation and editing, auto-projection, interactive relaxation, layouts UVs, lattice modification, and smudge tools.
    – Multiple UV set support.
    – Multiple sets of animatable color-per-vertex (CPV), pre-lighting, and user-defined normals.
  • Lighting and texture baking – efficiently simulate realistic game lighting using global illumination tools to bake lighting data into texture maps, or vertex maps.
    slighting-texture-baking-large-1152x647
    – Baked lighting data enables higher quality lighting with far less impact on game performance.
    – Bake texture maps from highly detailed models to lower polygon models: normal, occlusion, displacement, lighting, shadows.
    – Create near-realistic global illumination for game levels.
    – Bake illumination into texture maps, or vertex maps.
    – Implement an array of lighting effects: spotlights, point lights, direct lights, shadows, and global illumination.
  • Game animation software for mobile needs – Bring your game characters, props, and environments to life with efficient game animation tools based on Maya and HumanIK animation software.
    sgame anim
    – Broad range of tools to create keyframe animation.
    – Editable motion trails/trajectories to fine-tune motion animation directly in the viewport.
    – Blend shape/morph target deformers for shape animation.
    – Automatic biped skeleton generator with interactive editing.
    – Easy-to-use, full-body inverse kinematic rigging with the HumanIK solver.
    – Ability to skin and pose game characters with near-realistic deformations.
  • More accurate viewport previews – A more accurate viewport displays assets that more closely represent how they appear in-game, reducing iteration times for faster asset creation.
    sviewport
    – ShaderFX enables artists to create shaders that closely match their target game engine without manual coding through a visual, node-based editor.
    – Access powerful DirectX 11 graphics directly in the viewport.
    – A variety of effects available: ambient occlusion, depth of field, anti-aliasing, alpha channel support, and high-quality lighting and shadows.
    – Support for HLSL (high-level shading language) and CgFX shaders.
  • Built for mobile game development workflows – Create 3D assets faster with software designed to fit more efficiently into the common game animation workflows of indie and mobile game developers.
    sbuilt for
    – FBX file format support for primary data exchange.
    – Create characters, props, levels, and use high-res\low-res polygon workflows in unlimited scene sizes. Export objects or selections up to 25,000 polygons in the FBX format to game engines such as Unity 3D or Unreal.
    – Import asset formats: Maya (.ma, .mb); Maya LT (.mlt, .obj, .fbx, .ai, .eps).
    – Import common texture formats: .bmp, .png, .dds, .exr, .tga, .tiff.
    – Out-of-box support for Unity 3D Engine and Unreal® Engine™ game engine.
    – A high-quality viewport that displays assets as they appear in-game.
    – ShaderFX enables the creation of shaders that match the target game engine, and allow shader portability between DirectX 11 and OpenGL environments.
    – Bake high-res to low-res texture maps (normal, displacement, and lighting).
    – Create images for sprite sheets for 2D game pipelines.
    – Specialized game modeling and game animation tools based on Maya.

All features are presented in videos on the Autodesk® Maya LT™ website. For more information, purchase and download options click "Read more" at the bottom of the page.

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