all tutorials
SKYSCRAPER
In this tutorial you will learn how to create skyscrapers. We will go through the modeling, textures, materials, rendering and postprocessing
light trails part two
In this tutorial you will learn how to setup light streaks inside of 3dsmax using few base tools and v ray rendering engine.
light trails part one
In this tutorial you will learn how to add light streaks during postproduction process. This is the base knowledge that will allow you to create streaks in 3D (light trails part two)
sneak peek CGW training
Short break down from CG Workshop training. One of many examples that have been discussed in details during our last session. Each video duration about 60 minutes.
SKY REPLACEMENT
In this tutorial you will learn how to replace background sky using photoshop with alfa channel saved from your 3D scene.
DAY 2 DUSK
In this tutorial you will learn how to convert a day scene into a dusk one. Basic lighting with use of v ray sky.
ENVIRONMENT PART 2
In this tutorial you will learn how to create a lighting simulation and base shaders for a day architectural scene.
Project file contains final renderings
ENVIRONMENT PART 1
In this video tutorial you will learn how to create realistic grass with v ray disp. mod. and Adv. Painter script. Project file contains the base scene including house 3D model.
motion blur in v ray
In this tutorial you will learn the basic shortcuts and how to work with 3ds max modifiers and tools.
basic shortcuts and tips
In this tutorial you will learn the basic shortcuts and how to work with 3ds max modifiers and tools.
basic roof modeling
This tutorial explains how to create roof tiles using v ray displacement mode and custom painted maps. Provided project contains maps based on cgtextures.com site
basic modelling techniques
In this tutorial you will learn how to prepare blueprints and create a simple building with e.poly techniques.

























